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KNIFEMAN VCS Game

CONCEPT PITCH, NOT A REAL GAME (YET)

DAVID KNIFEMAN has escaped from Knife prison! Descending on the idyllic suburbs of stabbyville, he stalks his next victim... preview image


"Halloween" style slasher game for the Atari VCS (2600). Victim is stalked by KNIFEMAN, escaped maniac. Collect items (why?) within time limit to escape, but don't get caught!

Play concept

Knifeman has to catch the victim 3 times to win. On capture, Knifeman is frozen, screen flashes and victim has a few seconds to start running. Big-ish world map (6x6 rooms?), adventure style 4-way traversal. A house, maybe a school, a few streets, etc. 3 items to collect, scattered around map in random rooms

1 player

Play as victim (Mode 1)

Play as knifeman (Mode 2)

2 player

Player 1 is Victim, 2 is Knifeman (Mode 3)

Sprites needed

game juice


Tech stuff

Variables

Static

GameMode VictimX, VictimY, VictimRoom, VictimHealth, VictimCompletion KillerX, KillerY, KillerRoom, General Purpose

X, Y, I

Sprite handling

Use doublesize sprite for knifeman Items use the "Bullet" object

AI

AI goes into simple mode when not in same room as player, waits X seconds and then changes to different room, no active collision logic. On entering room with AI in, position them in random spot far away from entry door so you don't get immediately jumped

Knifeman AI

Victim AI

Screen kernel idea

every line

If split screen

If in transition

If split screen & transition at same time (Widen the split in the middle of the screen to show message)