Mahou Shoujo game design doc
# Premise
Life simulator type game
# Game flow
flowchart
boot-->menu
menu--load game-->bedroom
boot--new game-->intro[intro cutscene]-->setparams[set name / start parameters] --> menu
bedroom[bedroom hub screen] <-.-> stuff[stuff / shops / uhhh]
bedroom--next day-->nextday
nextday--school day-->school
nextday--free day-->activities[activity slot]
nextday--plot day-->night
school-->lateday
school--plot day-->night
activities-->lateday[activity slot]
lateday-->night[magical girl nonsense]
night--day complete-->bedroom
# Plot
uhhhh chaos emeralds. split weeks into "episodes" like an anime series, spend first few setting up world, introducing characters, etc, have a big boss battle every few weeks. Throw in some camping/beach/etc episodes.
# Activities...
Random monster fights... Fair grounds, dates, shopping trips... what do girls do again
# Scope
Maybe have a big Persona 3 style dungeon for battling in... Always have something to do, level up opportunities...
1 year story? As fun as it would be, doing a princess maker style age-up system would take a lot of work.
character portraits rendered in Live2D style layers?? Easy to reuse animations, allows costumes to be customisable, etc. Solution - Cute2d
# Character stats
Calculate at end of day? Week? Have physical growth (height, weight, etc) as well as stats, influenced by diet/activities?
Physical stats - Strength, speed, etc Ability stats - Modifiers - Cat ears (important)