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Tagsnotes design mahou-shoujo-game gamedev
Posted2021-07-07
Updated2021-07-19

Mahou Shoujo game design doc


Premise #

Life simulator type game

Game flow #

flowchart
	boot-->menu
	menu--load game-->bedroom
	boot--new game-->intro[intro cutscene]-->setparams[set name / start parameters] --> menu
	bedroom[bedroom hub screen] <-.-> stuff[stuff / shops / uhhh]
	bedroom--next day-->nextday
	nextday--school day-->school
	nextday--free day-->activities[activity slot]
	nextday--plot day-->night
	school-->lateday
	school--plot day-->night
	activities-->lateday[activity slot]
	lateday-->night[magical girl nonsense]
	night--day complete-->bedroom

Plot #

uhhhh chaos emeralds.
split weeks into "episodes" like an anime series, spend first few setting up world, introducing characters, etc, have a big boss battle every few weeks. Throw in some camping/beach/etc episodes.

Activities... #

Random monster fights... Fair grounds, dates, shopping trips... what do girls do again

Scope #

Maybe have a big Persona 3 style dungeon for battling in... Always have something to do, level up opportunities...

1 year story? As fun as it would be, doing a princess maker style age-up system would take a lot of work.

character portraits rendered in Live2D style layers?? Easy to reuse animations, allows costumes to be customisable, etc. Solution - Cute2d

Character stats #

Calculate at end of day? Week? Have physical growth (height, weight, etc) as well as stats, influenced by diet/activities?

Physical stats - Strength, speed, etc
Ability stats -
Modifiers - Cat ears (important)

Bedroom hub #

Outfits #