Sega32X demo
Just testing out booting the 32X, running some basic code, testing the framebuffer, that sorta stuff. The text is running on the 16-bit megadrive layer, the background is on the 32X in 8-bit paletted mode. This is merely step 1 in the process of building a full game engine for the stupid thing.
FILE HERE ---> Download (24kb 32X ROM) <--- HERE
Tested in Blastem emulator, Picodrive and a PAL Megadrive model2/32X